FlatBuffers is an efficient cross platform serialization library for C++, Java, C#, Go, Python and JavaScript. It was originally created at Google for game development and other performance-critical applications. FlatBuffers is Open Source (Apache license V2) and available on GitHub . It's currently used by: Cocos2d-x , the open source mobile game engine and used to serialize the game data. Facebook uses it for client-server communication in the Android app (see the article) . Fun Propulsion Labs at Google in most of libraries and games. Solution overview The schema will be defind in JSON format, then it will be converted to FlatBuffer format outside the application The Java classes of the Data model will be generated manually using flatc (FlatBuffer compiler) Step 1: Build FlatBuffers Download the source code in Google’s flatbuffers repository . The build process is described on Google's documentation FlatBuffers Building . On MacOS for example: Open the xcode proje
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