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Hands on Xamarin Platform Pipeline - Introduction


Quality in mobile industry is becoming nowadays something mandatory. Also mobile users are known to be very demanding at the point only 16% of users keep an app after 2 buggy experiences.

Also, studies shown that mobile users use between 5-20 max applications, currently the mobile store size is about 3 billion applications per platform. So how can a developer deliver an application and be on the top 10? This requires of course strong platform and high quality tools.

For those who doesn’t know Xamarin, following a quick information about it:

  • Founded in May 2011, acquired by Microsoft in February 2016
  • Supports Native iOS, Android, Mac and Windows Mobile App development platform
  • Supports C# 6 as development language, initially based on Mono
  • Has same day support and always up to date
  • Application built on Xamarin have native characteristics: Native User Interface, Full SDK Access and Native Performance
And of course, we can’t forget the famous Xamarin quote: “Anything you can do natively you should be able to do with Xamarin.”

Using Xamarin since 2013 and being a user of other mobile development approaches (Native development using Android Java, iOS Objective-c or Swift, hybride architectures with Ionic...), in my point of view Xamarin is the best choice that helps deliver high quality cross platform mobile applications.
Xamarin currently covers the complete DevOps pipeline:


In the following blog posts I expect to give a practical guidance and tutorials in order to have a mobile application that uses all the Xamarin tools and to have Continuous integration and Continuous Delivery in place.

We'll start by Context & Environment Description then the Develop-Test-Build-Distribute-Monitor plan will be followed.

Develop

Let's start by an offline application
Add authentication using Azure Active Directory
Let's explore some nice features of Xamarin Studio 6
Exploring Visual Studio Mobile Center
Add Facebook authentication

Build

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