Langsung ke konten utama

Hands on Xamarin Platform Pipeline - Context & Environment Description

If you haven’t read this post yet, please do before reading this one.

Before starting the development, some preparations need to be performed and the main tasks are:

  •  Knowing the application requirements
  • Define the technology stack
  • Install and configure the environment

In our case, for the Operating System, Mac OSX Sierra will be used but there is no big difference between Xamarin on Mac and Xamarin on Windows.

For the mobile application, it will be a simple Android application (Xamarin Traditional Approach or Xamarin Native) and it will be called 'Remember It'. In the main screen we'll have a list of things to remember with possibility to add elements and attach an alarm on them, the elements are saved in Azure backend. An authentication will be mandatory before displaying the list.

To get start using Xamarin is pretty easy, following is the description of what I have in my environment:

  • I'll be using my MSDN Enterprise license to use all the Xamarin Platform, Xamarin Community Edition (or trial mode) can be used to perform to develop and build at least
  • Android SDK (eventually NDK) installed
  • Xamarin components installed: Xamarin IDE and Xamarin.Android (Xamarin installation)
  • Xamarin Profiler and Xamarin Test Recorder
  • For the backend, we'll use Visual Studio Mobile Center for Identity, Database, Crash reports and Analytics

Komentar

Postingan populer dari blog ini

FlatBuffers Android Tutorial

FlatBuffers is an efficient cross platform serialization library for C++, Java, C#, Go, Python and JavaScript. It was originally created at Google for game development and other performance-critical applications. FlatBuffers is Open Source (Apache license V2) and available on GitHub . It's currently used by:   Cocos2d-x , the open source mobile game engine and used to serialize the game data. Facebook uses it for client-server communication in the Android app (see the article) . Fun Propulsion Labs at Google in most of libraries and games. Solution overview  The schema will be defind in JSON format, then it will be converted to FlatBuffer format outside the application The Java classes of the Data model will be generated manually using flatc (FlatBuffer compiler) Step 1: Build FlatBuffers Download the source code in Google’s flatbuffers repository .  The build process is described on Google's documentation FlatBuffers Building .  On MacOS for example: Open the xcode proje

QR-Code Generator - Library

In this Post, I introduce my new Gradle Library. This Library is used to Generate QR Code Automatically for our specified input. How to Import the Library: Gradle: compile 'androidmads.library.qrgenearator:QRGenearator:1.0.0' Permission: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> How to use this Library: After importing this library, use the following lines to use this library. The following lines are used to generated the QR Code // Initializing the QR Encoder with your value to be encoded, type you required and Dimension QRGEncoder qrgEncoder = new QRGEncoder(inputValue, null, QRGContents.Type.TEXT, smallerDimension); try { // Getting QR-Code as Bitmap bitmap = qrgEncoder.encodeAsBitmap(); // Setting Bitmap to ImageView qrImage.setImageBitmap(bitmap); } catch (WriterException e) { Log.v(TAG, e.toString()); } Save QR Code as Image // Save with location, value, bitmap returned and type of Image(JPG/PNG). QRGSaver.save(s

Download file using Okio in Android

Okio is a library that complements java.io and java.nio to make it much easier to access, store, and process your data. Simply Okio is a modern I/O API for Java.  In this post, we will see how to download image or any file using Okio. Okio is component for OkHttp Coding Part Create a new project in Android Studio. Add following dependencies to your  app-level  build.gradle  file. compile 'com.squareup.okhttp3:okhttp:3.6.0' Don't forget to add the following permission in your AndroidManifest.xml <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> Implementation Paste the following code in your Activity and Here, I have kept as MainActivity.java public void downloadImg(View view) { try { Request request = new Request.Builder() .url(imageLink) .build(); new OkHttpClient().newCall(request).enqueue(new Callback() { @Override public void onFail